AT FREDDDY.S REEL 2024 3D Character
REEL 2024 3D-Environment slow
REEL 2024 3D-Character slow
I would describe myself as follows:
CG DEPARTMENT:
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mid/senior modelling artist (Maya/Blender/ZBrush/Marvellous Designer/Houdini)
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mid/senior texturing/Shading artist (Substance 3D Painter/Mari/V-Ray/Arnold/Karma/Unreal)
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junior/mid rigging artist (Maya/Blender/Houdini)
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junior/mid grooming artist (Yeti/Blender/Houdini)
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mid lighting artist (V-Ray/Arnold/Katana/Solaris)
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mid environment artist (Maya/Blender/Houdini/Gaea/Unreal)
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mid layout artist (Maya/Blender/Houdini/Gaea/Unreal)
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mid look development artist (Maya/Blender/Houdini/Gaea/Unreal/Adobe/Stable Diffusion)
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mid/senior mocap artist (Maya/Blender/Houdini/Unreal/iClone)
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junior CG supervisor (shotGrid/leadership/VFX pipeline)
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mid lighting lead (shotGrid/leadership/VFX pipeline)
TECHNICAL DEPARTMENT:
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junior character TD
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junior creature TD
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junior rigging TD
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junior environment TD
COMPOSITING DEPARTMENT:
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junior compositor (Nuke/Fusion/AfterEffects)